Responsible Gaming Policy
Our commitment to balanced, transparent social entertainment, with player safeguards and independent support resources.
Last reviewed: 2 September 2026
The social entertainment and simulation material published by Tramvina exists for recreational enjoyment alone. Interactive entertainment should remain a fun and balanced part of life, and this policy explains our operating principles, our consumer protections, the self-limitation tools available, and the standards we apply to prevent compulsive engagement and shield vulnerable individuals.
1. Social entertainment and virtual tokens
This is a non-monetary social gaming platform in the strictest sense. Anyone engaging with our interactive experiences agrees to these governing principles:
- Every virtual token, coin, score point, and simulation credit within Tramvina has zero real-world worth.
- Virtual credits cannot be exchanged, transferred, redeemed, or converted into currency, goods, or anything of value under any circumstances.
- All outcomes, leaderboard positions, levels, and achievements are simulations intended for amusement alone.
- Buying optional virtual tokens or enhancements does not change simulation odds or guarantee any ranking advantage.
2. Underage access safeguards
We operate a strict zero-tolerance policy on underage use. Access is limited to individuals who have attained the age of majority where they live, meaning 18 years, or 21 where the local standard demands it.
A number of safeguards and technological filters work to prevent minors from reaching our material:
- Age declaration checkpoints before entry and during profile setup.
- Automated detection algorithms that flag patterns consistent with underage use.
- Profiles identified as belonging to minors are suspended immediately and deleted permanently.
We urge parents, carers, and educators to apply filtering software and parental controls — Net Nanny, CyberPatrol, and Qustodio among them — to restrict minors from digital entertainment and simulation services.
3. Healthy engagement and self-awareness
Even without real-money stakes, heavy screen use and repetitive play may harm wellbeing, work performance, and relationships. Mindful self-assessment against the following indicators is encouraged:
- Are you playing for hours at a time without regular breaks?
- Is digital play displacing obligations at work, at home, or to your own health?
- Does being unable to access the platform leave you agitated or irritable?
- Has playing become your main way of handling stress, discomfort, or isolation?
- Is your spending on optional virtual token packs exceeding what you planned?
4. Player controls and self-limitation
The following controls are available from your profile settings to help you maintain balanced habits:
- Session notifications
- Timed on-screen prompts that track continuous play and encourage you to step away.
- Virtual purchase limits
- Self-imposed daily, weekly, and monthly limits on token purchases to avoid unplanned store transactions.
- Temporary cool-off
- Account suspension for a chosen interval between 24 hours and 30 days.
- Self-exclusion
- Irrevocable voluntary deactivation of your account for six months, a year, three years, or permanently.
5. Fairness of our simulations
We hold to transparent, ethical entertainment throughout. Every game mechanic, virtual spin, and card draw relies on certified industry-standard pseudorandom number generation, producing results that are automated, impartial, and beyond human interference.
6. Where to find help
Anyone experiencing distress, compulsive play patterns, or difficulty limiting recreational screen time — whether personally or in someone close to them — is encouraged to contact an accredited support organisation:
GamCare
Free, confidential advice, treatment referrals, and a helpline open around the clock.
Gambling Therapy
Online support groups, moderated forums, and multilingual counselling worldwide.
Gamblers Anonymous
An international fellowship running peer-led meetings and recovery programmes.
Responsible Gambling Council
Independent research, prevention programmes, and public awareness resources.